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# UI improvements
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The list below gathers comments regarding KiCad's UI possible
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improvements,
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mostly based on [UI and usability
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ehnancement](https://lists.launchpad.net/kicad-developers/msg19716.html)
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message from Attila Kinali.
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## General
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I also incorporated the comments I got from my friend Andrew Bradford.
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These are marked with (bradfa).
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All comments are based on kicad from bzr from about a month ago
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(2015-08-10 r6080).
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### Consistency
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Of the general rules of UI design, the most important one is
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consistency,
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both internal and external. Consistency helps the user to develop a
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mental
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model on how the application is supposed to work. This help in not
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needing
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to remember exactly how to do X, but being able to derive the key
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presses,
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mouse movement, etc on the spot. External consistency is a behaviour
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similar
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to other applications, internal consistency behaviour that is similar
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within
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the application itself.
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One example where Kicad fails with internal consistency are the symbol
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and
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component editors compared to the schematic and layout entry
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respectively.
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Even though they do very similar things, they work differently.
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An example where Kicad fails with external consistency is the use of
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the
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mouse wheel. While all EDA, CAD and simple drawing applications I've
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used
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in the past have the following mapping:
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wheel -\> up/down
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shift-wheel -\> left/right
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ctrl-wheel -\> zoom
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Kicad has the following mapping:
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wheel -\> zoom
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shift-wheel -\> up/down
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ctrl-wheel -\> left/right
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And this is probably my biggest gripe with Kicad. Even after several
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weeks
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of using Kicad, I still use the wrong one in the first try. If
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possible,
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I would advise to change this before the release, as the release will
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attract a lot of people who have never used Kicad before and they will
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for sure stumble over this as I have. Especially as this cannot be
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changed
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in any of the preferences menus.
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### State clarity
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The second most important rule of UI is to make things explicit. Do
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not
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hide the state a certain tool is in, but show it somewhere. For
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example,
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the push-and-shove router only works with the OpenGL canvas. This is
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highly
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non-obvious. I had to look at Tomasz introduction video twice to spot
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the
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hint that I have to change the canvas. Also, the differen canvas
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behave
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differently. This is *not* a good idea. If there is need to have
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multiple
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canvas types, then make them behave exactly the same, or at least as
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far
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as possible and warn the user when he is trying to do something that
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the
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current canvas type does not support. But better still: remove all
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canvas
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types but one.
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In a similar vein, why the heck is dragging behaviour of tracks hidden
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in
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the track settings context menue? It took me half a day to figure out
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why
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dragging tracks moved the whole track element instead of drag the
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track
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elastically. Even though I guessed it was some setting somewhere, I
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could
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not find it in any preferences menu. A good way to at least alleviate
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this issue is to put all persistent settings into one big
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(tool-)global
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preferences dialog. If you have a look at commercial EDA/CAD tools,
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they
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have humongous preferences dialogs, with hundreds if not thousands of
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settings. Yes, this is cumbersome. But at least you have a chance to
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find
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a setting there, even if it means to check each sub-dialog.
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The place where Kicad has done this right are the lists of key
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shortcuts.
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Heck, I love this\! I wish more tools had an accessible list like
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this,
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that is only two mouse clicks away\!
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The third rule most important rule (in an CAD like application) is the
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placement of keys and symbols. The farther they are apart the more
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mouse
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and hand movement is necesssary to use them. E.g. a wire is placed
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pressing
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W, but to end it, one has to press K. While this would be ok if one
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had
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both hands on the keyboard, but for this task the right hand rests on
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the
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mouse and draws the wire. So one has to either lift the right hand
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from
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the mouse or move the left hand over to the right half of the
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keyboard.
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While the first is a natural movement, but has a long distance, the
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second
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one is an "un-natural" movement and forces one to look on the keyboard
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to
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find the right key. Yes, one can change the key settings. But honestly,
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how
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many people will do this? Most, especially casual users, will just
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live
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with the default settings (and even for "professional" users it is
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usually
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a good idea to stick with the defaults, as it helps when working in
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different
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environments).
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Ok, now for the real part:
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General:
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- (bradfa) Make a wizard for the creation of a project, which allows
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to set
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\- Whether the default libraries should be used or not
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\- Paper size
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<!-- end list -->
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- (bradfa, me) Create a way to gracefully handle changes of
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schematic
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symbols and footprints. Currently, they get silently replaced, which
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can
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(and often does) lead to problems. Either cache the
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symbols/footprints
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in the project or versionize them such that changes can be caught.
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<!-- end list -->
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- The mouse wheel and navigation (as mentioned above).
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Make it consistent with other EDA, CAD and drawing applications:
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wheel -\> up/down, shift-wheel -\> left/right, ctrl-wheel -\> zoom
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<!-- end list -->
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- (bradfa) Allow for copy/paste and a move ability across pages. This
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would
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be hard given the way the selection and copy/cut operations work
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with the
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drag a box around things workflow. Not sure what the right way to
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solve
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it is, but it should be solved.
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<!-- end list -->
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- Fix the drawing issues (ghost lines etc). Yes, I know, this is most
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likely
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a bug in wx. But it is annoying as hell. So if wx needs to be fixed,
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then
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fix wx.
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<!-- end list -->
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- Get rid of plot vs print. Use one that does the right thing
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## Eeschema
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### Schematic entry
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- Print by default in color. We are in the year 2015. Most people have
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color
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printers these days. If you think it should configurable, then make
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a config
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option somewhere, that is *global* and does not revert to the other
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thing
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when you use a different path for printing.
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<!-- end list -->
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- Make powersymbols global netlabels that do not depend on being in
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the right
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library. Heck, this is the most cumbersome way to define power
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symbols I have
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ever seen\! For every new power rail I define, I need to create a
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new power
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symbol. And above all, it has to be in a library called "power",
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which of
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course is not documented. Additionally, this masks power symbols
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with the
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same name. The "right" way to do it, would be have specially marked
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symbols,
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(have a property POWERSYMBOL) that have a name field which doubles
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as the
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net label. This way, one can create one symbol of the right form,
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set it
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in the schematic, and change its label according to the needs.
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<!-- end list -->
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- Create a junction automatically, when a wire is passing over a
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pin.
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This is usefull when, e.g. placing a dozen blocking C's. Then you
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just
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pass with the wire once over all, instead of having to stop at each
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C.
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Actually better still: When a pin or a wire ends on a wire, connect
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them,
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even if there is no junction.
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<!-- end list -->
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- When creating/placing netlabels: remember the last created label.
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It is normal to set a label at multiple places at once, and also
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to have multiple labels that are named similarly.
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As advanced feature: if the label ends in a number, automatically
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increment
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the number.
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<!-- end list -->
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- (bradfa) Allow for non-hierarchical multi-sheet schematics.
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Especially for
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big parts or boards where there are many big parts (think 1000 pin
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BGA
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and 64 bit wide DDR3 and other "modern computer things") it's
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simply
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easier and more elegant looking to organize a common set of parts
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across
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more than one non-hierarchical sheet. Being forced to use
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hierarchy
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means either I'm going to have to use a bigger sheet (which I
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can't
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print, most people can't print on A3 size paper, let alone larger)
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or I
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have to break my single unit of schematic up into yet another
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hierachy,
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which for things like DDR, especially in something like a 64 bit
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wide of
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x8 chips, is hard to fit onto one page.
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### Schematic Symbol editor
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- Explicitly make it clear which symbol is being edited. The name
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should be
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placed somewhere prominently. Either in the title bar or in a corner
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of the
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window.
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<!-- end list -->
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- Allow for multiple symbol editor windows to be open, for easy
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copy\&paste.
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<!-- end list -->
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- Add a pane with a view of the library. This would allow for faster
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selection
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of the symbol one wants to edit/view.
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<!-- end list -->
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- Get rid of the double-confirm needed to save a changed symbol (why
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do I need
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to save the changes of the symbol and then again save the changes of
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the
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library?)
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## Pcbnew
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### Layout editor
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- I do not really like the idea of having the board on a sheet, though
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i
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can understand the reasoning. IMHO it comes from the old pen and
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pencil
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times, when people drew on pre-made sheets of paper. Today, i don't
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really
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see a point here. Yes, having some text describing the layout
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somewhere
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(the sheet header) is nice, but why place the frame as well?
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<!-- end list -->
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- Start with a board creation wizard. In 99% of the cases people will
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start
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with a rectangular PCB of a predetermined size. A wizard would allow
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for
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a quick and easy creation of the board shape without the need to
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place
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a number of lines precisely. The wizard should als create an
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automatic
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keep out line around the PCB (there is usally a 0.5mm to 1mm
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keepout
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at the board edges for production reasons. For PCB separation by
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scoring
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this goes up to 2-3mm).
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To make be able to call this wizard at a later stage (or not cal it
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at all)
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would be also a good idea.
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<!-- end list -->
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- Make board edges a polygon line. I.e. disallow the breaking up of
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the closed
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shape by moving a single line. Breaking of a polygon should be
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explicit,
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when the user demands it, i.e. to insert another line shape. And
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those should
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"snap" automatically into the polygon again and be not be broken
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until
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requested.
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<!-- end list -->
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- All components should be placed next to each other, sorted by sheet
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they
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are on. Not ontop of each other.
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<!-- end list -->
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- Allow placing explicitly a single via. And do not remove the
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netlabel of a
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via if it's not connected to any track. The reason for this is
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simple: after
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a layout is finished, I hunt for places where the ground (or power
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plane)
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connectivity is not good over different layers (think long parallel
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tracks
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on the bottom layer that carry high frequency signals, the ground
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between
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the tracks becomes a long (but wide) wire itself. Adding a via every
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now
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and then connects the ground to the ground plane on another
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layer.)
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Currently the only way to do this is to place a track that starts at
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some
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GND pin and runs in a zig-zag course over the PCB.
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<!-- end list -->
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- Allow to place a track in the middle of nowhere. Reason is similar
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as above.
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<!-- end list -->
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- Allow to set the net of a track/via explicitly. Not only while
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drawing
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the track/setting the via, but also afterwards.
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<!-- end list -->
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- Make all canvas feature complete and equivalent. (reason given
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above)
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IMHO make the OpenGL canvas the default one. It's the one with the
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nicest
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features. Also it does not screw up every time one draws a track.
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<!-- end list -->
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- Allow rotations in both directions. (probably R, shift-R). Make R
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the one
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that goes in clock-wise direction, which is the "natural" direction
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for most
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people.
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<!-- end list -->
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- The important key shortcuts are all over the keyboard, which means
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the user has to constantly move his hands around (see above).
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<!-- end list -->
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- Switching of trace width is.. meh.. the default canvas allows only
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to use
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pre-defined values (which is nice in theory, but not when you have
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to add
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every allowable line width explicitly into the settings). The OpenGL
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canvas
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allows to set to a value. Which is IMHO nicer, but there should be
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some
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"remembering" of old used values that present themselv in a drop
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down menu.
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<!-- end list -->
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- All dialogs for creating something (planes, etc) should remember
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their
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|
settings that have been previous used. Chances are high I want to
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create
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|
another instance with the same settings.
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<!-- end list -->
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- Give unconnected pins a "No Net" label instead of a random
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|
netlabel.
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The random netlabel is confusing. One does automatically want to
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find
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the other component/pin that connects to it.
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<!-- end list -->
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- Create an un-select key shortcut.
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<!-- end list -->
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- Zoming centers the window at the point where the mouse pointer was
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|
pointing to. This sudden jump is very annoying. Instead the point
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the mouse
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pointer is pointing to should be kept fixed and the zoomed window
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moved
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accordingly.
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|
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|
<!-- end list -->
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- When moving parts references, highlight the part it belongs to.
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|
<!-- end list -->
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|
- Make highlighting and masking levels configurable by sliders
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|
(Altium does that in a very cool way)
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|
<!-- end list -->
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|
- Place a small scale at the lower right corner. It is often very hard
|
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|
to
|
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|
|
judge how large something is, when doing the layout. A ruler would
|
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|
|
allow
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|
to have a quick look, to verify that one is actually drawing
|
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|
something
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|
roughly 1mm in size and not 10mm in size.
|
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|
|
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|
<!-- end list -->
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|
- Allow for different line thickness on non-copper planes.
|
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|
<!-- end list -->
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|
- Allow for arbitrary shapes (rectangles, circles, rings, polygones)
|
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|
|
on
|
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|
non-copper planes (e.g. for modifying the paste mask or solder mask)
|
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|
<!-- end list -->
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|
|
- Add a "undo" for tracks while drawing them. If I am drawing a
|
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|
|
track
|
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|
|
and realize I've passed a component on the wrong side and thus have
|
|
|
|
ended
|
|
|
|
up in the wrong spot, I want to be able to backtrack to the place I
|
|
|
|
went
|
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|
|
wrong and continue from there. Currently, I either have to cancel
|
|
|
|
the track
|
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|
|
and start from zero again, or place the track and delete the part
|
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|
|
that is
|
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|
|
wrong and start from there.
|
|
|
|
|
|
|
|
<!-- end list -->
|
|
|
|
|
|
|
|
- Have a toggle (key shortcut) between "show all layers" and "show
|
|
|
|
only active
|
|
|
|
layer". In complex boards with more then 8 layer (sometimes even
|
|
|
|
from 6 up)
|
|
|
|
the other layers start to confuse and I want to disable them. But
|
|
|
|
from time
|
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|
|
to time i need to know where I am and need to quickly reenable them.
|
|
|
|
|
|
|
|
<!-- end list -->
|
|
|
|
|
|
|
|
- Enabling/disabling layers takes way too much time when area fills
|
|
|
|
are
|
|
|
|
involved. I have here a simple design of 10x8cm board, with few
|
|
|
|
components
|
|
|
|
(two dozen in total), but it already takes a second to
|
|
|
|
enable/disable
|
|
|
|
a single layer.
|
|
|
|
|
|
|
|
<!-- end list -->
|
|
|
|
|
|
|
|
- BUG: Two area fills with the same priority but different nets will
|
|
|
|
overlap,
|
|
|
|
when drawn over eachother. The right thing to do here is to draw the
|
|
|
|
area
|
|
|
|
fills in a specific order and to cut later ones off when they get
|
|
|
|
too close
|
|
|
|
to another fill. Of course, this will then need some form of
|
|
|
|
configuration
|
|
|
|
in which order the fills are drawn (could replace the priority).
|
|
|
|
|
|
|
|
<!-- end list -->
|
|
|
|
|
|
|
|
- Mouse drag behaviour "interactive" is what people would expect
|
|
|
|
today.
|
|
|
|
Please make it the default.
|
|
|
|
|
|
|
|
<!-- end list -->
|
|
|
|
|
|
|
|
- Allow the grid to be changed with a key command that makes the
|
|
|
|
grid
|
|
|
|
smaller/larger.
|
|
|
|
|
|
|
|
<!-- end list -->
|
|
|
|
|
|
|
|
- Allow the grid to be switched off completely.
|
|
|
|
|
|
|
|
<!-- end list -->
|
|
|
|
|
|
|
|
- Make pin snap-in radius configurable.
|
|
|
|
|
|
|
|
### Footprint editor
|
|
|
|
|
|
|
|
- Explicitly make it clear which symbol is being edited. The name
|
|
|
|
should be placed somewhere prominently. Either in the title bar or
|
|
|
|
in a corner of the window.
|
|
|
|
|
|
|
|
<!-- end list -->
|
|
|
|
|
|
|
|
- Allow for multiple symbol editor windows to be open, for easy
|
|
|
|
copy\&paste.
|
|
|
|
|
|
|
|
<!-- end list -->
|
|
|
|
|
|
|
|
- Add a pane with a view of the library. This would allow for faster
|
|
|
|
selection of the symbol one wants to edit/view.
|
|
|
|
|
|
|
|
<!-- end list -->
|
|
|
|
|
|
|
|
- Make measurements easy and intuitive. The current "press space and
|
|
|
|
watch the status line" is not\! This requires at least an explicit
|
|
|
|
command.
|
|
|
|
|
|
|
|
<!-- end list -->
|
|
|
|
|
|
|
|
- Allow the grid to be changed with a key command that makes the grid
|
|
|
|
smaller/larger.
|
|
|
|
|
|
|
|
<!-- end list -->
|
|
|
|
|
|
|
|
- Allow the grid to be switched off completely (especially important
|
|
|
|
for measuring things).
|
|
|
|
|
|
|
|
<!-- end list -->
|
|
|
|
|
|
|
|
- Create a "snap to nearest center/vertex" option (also important for
|
|
|
|
measurement)
|
|
|
|
|
|
|
|
## Other sources
|
|
|
|
|
|
|
|
- [Usability
|
|
|
|
test](https://lists.launchpad.net/kicad-developers/msg14676.html)
|
|
|
|
(Tim Hutt)
|
|
|
|
- [KiCad
|
|
|
|
Usability](https://lists.launchpad.net/kicad-developers/msg16147.html)
|
|
|
|
(David Perrenoud)
|
|
|
|
- [Possibly low-hanging fruit usability
|
|
|
|
improvement](https://lists.launchpad.net/kicad-developers/msg18764.html)
|
|
|
|
(Henner Zeller)
|
|
|
|
- [KiCad gripes
|
|
|
|
list](http://www.eevblog.com/forum/open-source-kicad-geda/kicad-gripes-list-post-gripes-here/)
|
|
|
|
(summarized
|
|
|
|
[here](https://docs.google.com/spreadsheets/d/1runOkCoLX0lRAS_svmz9kO9Lydj9lR_2YHzMhu6pIQw/edit?usp=sharing))
|
|
|
|
- [Evaluation du logiciel de CAO électronique
|
|
|
|
KiCad](https://www.ohwr.org/project/timex3/wikis/Documents/FR-Evaluation-de-KiCad) (might be outdated)
|
|
|
|
|